Maybe I tried to put some cards in the game to test how well it would go to create any kind of collectible game. So... custom cards for everyone, I guess...
New functions for the game. - Collection with filters by card effect and type. - Sacrificing cards to get new ones. - Bugfixes, lot of mino bugfixes...
Just proofs of concept on how to make this game a custom TCG Simulator for any kind of cards game, this time, with MTG. It works quite well, i think...
Getting closer to a TCG simulator. Now we have grading in cards and we can protect them. Still trying to find a way to add analysis to lab so it can have offici...